FireStarter 0.2.5 is Here!!! CHRISTMAS EDITION!🎄


Sup, BlackFruitGames here to announce the new version of FireStarter!  Christmas Edition.🎄

Let's go with the news!

New content:

New Christmas Event!

You don't need to advance in the game to find this new feature, as you have a certain chance of finding a tree, which will lead you to the event! :D


For now there are four characters with scenes available, which are:

Katze


Kisse


Maiale


Axelot


Thank you for your patience and support for this project! See you next year! ;)

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(1 edit)

I can't find no where to post it, so i will post it here for now!

The game has a lot of potential, but there are several aspects that could use improvement. I’ve also encountered a few bugs while playing, which I’ll detail below. (I’ll update this on the server as well.)

Bugs:

Maddie's House at Night At night, I can enter Maddie's house and interact with her. Regardless of my choices, she sends me back home. However, if I return to the farm and then re-enter her house, I can repeatedly interact with her to grind love points and money. And if she sits on the sofa, i just need to re-enter her house to change her position.

Over 20 minutes, I accumulated 85 love points and 168 money and unlocked her sex scene in one night.
Solution: Add a "Twilight" time period between Night and Sleep where most NPCs, including Maddie, are unavailable. During Twilight, Maddie should go to sleep, preventing further interactions after helping her with her tools or talking.

Path Behind Maddie's Shop There’s a trail behind Maddie’s shop that leads nowhere. It feels out of place, as if the shop is blocking the path. 
Solution: Clean up the path behind her shop to make it visually clearer.

Gameplay Issues and Suggestions:

Talking and Time Skips When I talk to an NPC, the game skips time, which feels like a punishment. It makes me hesitant to interact with NPCs since it often results in being late for work with Ursula.
Solution: Remove time skips from casual conversations and only apply them for significant interactions, such as helping with chores, working, or other major tasks.

Repetitive Gameplay I like that certain characters have their own schedules, but the gameplay becomes repetitive very quickly. Every day feels the same, with only minor changes in character positions for specific scenes.
Solution: Add more content for characters, map locations, and interactions. For example, Ursula could give you a free day to explore the world and help others. This would break the monotony and encourage exploration.

Scenario Interactions The environment feels a bit empty. I miss being able to interact with objects, similar to how Pokémon games let you examine things like a GameCube and give nostalgic flavor text ("Oh, my GameCube! I used to play this a lot.").

Solution: Add interactive elements in the environment to make exploration more engaging and immersive.


Doors and Sparkles The sparkles indicating interactable objects are helpful but feel overused. It would be better if they only appeared the first time you encounter them. Similarly, the "Open or Exit" text on doors feels clunky.
Solution:

  • Make sparkles appear only the first time to highlight interactable objects.
  • Simplify door interactions. For locked doors, display a message like "It's locked." For special scenes (e.g., shower peeks), provide an interaction prompt with appropriate dialogue options.


Exploration and New Areas Many locations, like Maddie’s farm, Ursula’s café, apartments, and the house/garden, feel empty and lack depth. Adding small, explorable areas like a river or forest would enrich the world. Seeing characters in these new areas could also help develop their personalities beyond sexual encounters.
Solution: Add more explorable areas and opportunities to interact with characters outside of repetitive routines or romantic encounters.

The Computer The computer is a very useful feature but deserves a better layout. Having to constantly open and close the computer for basic functions feels clunky.
 Solution:

  • Create a proper interface where all options are displayed on one screen and can be navigated with arrows or clicks instead options.
  • The love meter should show all characters on the same screen. Clicking on a character could then display more details (e.g., name, age, preferences, and any unlocked nude scenes). This would reduce repetitive actions and make the computer more efficient and player-friendly.

Sex Scenes:

Love Requirement for Scenes It feels frustrating when a scene is teased but won’t trigger because you don’t have enough love points. This system discourages connection with the characters and makes it feel like a grind.
Solution: Make sex scenes unlock only after reaching a specific love threshold, similar to Stardew Valley’s heart events. This would give the scenes more narrative weight and emotional value. Add special cutscenes for these events to deepen the connection with the characters.

Nudity Reward System Unlocking a character’s nudity feels underwhelming since all you can do is spank them. The reward could be more meaningful.
Solution: Add sprite changes or special scenes tied to nudity unlocks to make it feel more rewarding. Create new sex scenes for variety and replayability.

Final Thoughts:

The game’s environment, design, and graphics have room for improvement, but I understand these things take time. I hope this helps the game reach its full potential!

Keep up the great work, and good luck with development! I’m excited to see how the game evolves. :D